Actors say Desolation of Smaug will be much darker than first ‘Hobbit’

The Desolation of Smaug will be significantly darker than the dwarf, troll, and goblin-driven antics of the first Hobbit movie.

Hobbit actors talked to Yahoo! Movies during the promotion tour for The Hobbit: An Unexpected Journey’s DVD / Blu-ray release:

Richard Armitage:

“[It] was so peppered with humour and lightness…because in movies two and three… it gets very, very dark.”

“The relationship [between Thorin and Bilbo] was always arching in a certain direction, creating a dramatic conclusion to movie one.  We’re driving to destination, when Thorin picks up Bilbo and is very, very violent towards him at the end of Tolkien’s story, in the book.

I’m not giving anything away. You have to get to that place somehow…”

Andy Serkis:

“It starts off quite light and I think progressively it will get more dangerous and dark as Bilbo gets further from home and in more jeopardy.  We’ll be able to sense that and feel that.

As the quest for the dwarves becomes more complicated and threatening, it’ll carry more weight.

James Nesbitt:

“It starts off with innocence and hope…and I think we’ve already seen some bits in ‘An Unexpected Journey’ where there is fear and Bilbo represents a lot of that. But I think ‘The Desolation of Smaug’ will get darker as they go into that world.”

Here’s Yahoo! Movies UK’s full video interview:

IGN also has a video interview with cast members, this one focusing on Smaug himself:

I hope we get that first real video blog for The Desolation of Smaug soon.  As for the first trailer?  My bet is that it will be attached to Man of Steel on June 14.

Video excerpt from Desolation of Smaug live event

MirkwoodArt2Peter Jackson has posted a 6 minute portion of the live preview of The Desolation of Smaug.

We get a couple great looks at Mirkwood concept art, hear Jackson’s approach to the story structure, and…is that Smaug’s roar at the end?

Here’s what Peter had to say (via his Facebook page):

Thanks to everyone who tuned into our Live Event last week. I’ve never done anything like that before, and I was pretty nervous. Hope it was ok.

If you saw it, it was a pretty accurate picture of what life is like at the moment. Jabez and I sit in that editing room all day, every day, editing the second Hobbit movie, and we actually start on the third next week! A lot of that movie was shot nearly a year ago, so I’m looking forward to seeing it come alive, shot by shot in the cutting room. It’s like assembling one of those complex 2000 piece jigsaw puzzles.

For us, this is really the being of 2013, so I look forward to posting a bunch more stuff as we work through the year.

I think that an edited version of the Live Event is being made available over at the official Hobbit site, and Warner Bros have kindly let me post a 6 min excerpt here, to give everyone who missed it a sense of what it was like.

Cheers,
Peter J

I’m expecting that most or perhaps all of the remaining footage from the live event will make its way online at some point within the next month or two as part of Jackson’s first official video blog for Desolation.

The Hobbit: The Desolation of Smaug hits US theaters in HFR 3D on December 13. See IMDB for a list of international release dates.

HFR talk from the 3D Creative Summit in London

hobbit-48fps-02__spanTuesday at the 3D Creative Summit in London, Phil Oatley and Meetal Gokul of Park Road Post presented a discussion of the workflow used to create The Hobbit: An Unexpected Journey in HFR 3D.  From Variety:

“HFR solves some of the issues with strobing, etc. It creates a more immersive 3D experience,” argued Oatley, head of technology at Park Road Post. He explained the production had chosen to go with 48 FPS since it provided a clean path to traditional 24 FPS deliverables and an easy deployment path for exhibitors since most current 4K digital projectors.

Supposedly the HFR session was one of the most attended of the two day Summit. Variety talked to a good number of HFR detractors (and a few people who were neutral / ambivalent towards HFR) at other panels and throughout the show:

Drew Kaza, EVP of Odeon digital development:

“I think the jury is out.  The technology is there. ‘The Hobbit’ was a useful experiment but it was an imperfect project for it and there was poor marketing of the concept. I felt it was the wrong film. ‘Life of Pi’ rather than ‘Hobbit’ should have been HFR and you would have seen the difference.”

Cameron Saunders, managing director of 20th Century Fox U.K.:

“As an outsider I thought it lacked conviction but it was an interesting test.”

Anthony Geffen, chief executive Atlantic Productions:

“We’re looking at HFR. ‘The Hobbit’ was not a great example of playing with HFR in my opinion.”

Phil McNally, DreamWorks Animation:

“HFR helps with the motion, it helps you see the picture more.  Filmmaking has to get better to match HFR.”

Tom Barnes, technical director of Aardman Animation:

“A higher frame rate wouldn’t make any sense for stop frame animation. There would be very few advantages. I would much rather shoot 4K.”

Frank Passingham, Aardman cinematographer:

“When I saw ‘The Hobbit’ in HFR I hated it so much. You’re seeing too much. I thought HFR was this huge monsters[sic] fighting itself on screen and no-one was winning.”

I have to agree that something less makeup, set and prop-heavy like Life of Pi or the Avatar sequels might have been a better first introduction to high frame rates, but the negative reactions cited by Variety stand in stark contrast to the mostly positive reaction (I’d say 70% positive) I’ve observed from most audiences both online and off.

Kaza says, “I think it’s generational. Young people, under 25, come from a gaming, hi-res experience will like it because they’re used to it.”

I think the majority of people a couple decades older than 25 are also used to gaming and fast changes in entertainment technology and thus are more receptive to the idea of an 85-year-old standard being improved upon.  For the most part the generalized negativity towards the very concept of high frame rates (and not The Hobbit‘s implementation of it in particular) comes from those who feel somehow threatened by it, as though they’ll never be able to see a 24 fps movie again.

Coverage of The Desolation of Smaug live event via TheOneRing.net!

smaugTheOneRing.net has a few great rundowns of the live event/sneak peek/Q&A for The Desolation of Smaug that took place earlier today:

Some things TORn staffers were excited to see in PJ’s ‘sneak peek’

The Hobbit: The Desolation of Smaug Sneak Peek – commentary

A running commentary made during the Live Sneak Peek

The main scene shown was Gandalf and Radagast visiting Dol Guldur and investigating the Nazgul tombs.  They also showed clips with Tauriel, Legolas, and Thranduil in Mirkwood and of Bilbo in Smaug’s lair…though no glimpses of the dragon yet.  In fact, Peter Jackson seems to have lightly trolled the viewers: (via TORn)

We enter the Pre-Viz department where Peter tells us they are doing some spider work as well as working on Smaug. Smaug! Hooray! Are we about to see him? But when we are shown the first computer screen, it’s one of the dragons from Dreamworks’ How to Train Your Dragon. [The 'Monstrous Nightmare' - as shown in the image with this post!]  A shot of a second monitor show the animator working on… a T-Rex with wings. Peter gently explains to the animator that those wings are far too small to lift the mass of that T-Rex.

Pretty funny if you ask me, and I can relate to that audience…I had a dream a couple months back where I was watching TDOS and Smaug turned out to be some kind of sock puppet.  Looks like Peter Jackson knows how much we want to see him and is acknowledging our excitement while doing the wise thing by not revealing him.

I expect the first trailer for The Hobbit: The Desolation of Smaug to hit in May or June. And I doubt we’ll see more than an eye or claw from Smaug in that either.

The Hobbit will be shooting again from late May through July

Martin FreemanIn an interview with Hollywood.com Martin Freeman has revealed that he will be going back again to playing Bilbo Baggins for a little over two months: “I am going back at the end of May for all of June and July.”

Freeman talks finishing the The Hobbit story this summer:

“I suppose the thing is, this is not finished. We literally have to go and finish it. It’s not a new adventure like on a television show. It’s the same story. It’s the same gig I started in January 2011. I think it’ll be really fun because the crew is quite close and the cast are close and we like working on it. I’m anticipating it.”

He also tells Movieline that he hasn’t yet seen a shooting script for the additional filming and as such doesn’t know exactly what performance challenges await him this summer.

I’m most curious about two aspects of the additional shooting: First, will Peter Jackson adjust the cinematography, set design, wardrobe or makeup in wake of the feedback to the HFR 3D of the first movie?  I’m sure he’s learned a thing or two regarding how to maximize the shoot so that the 48 fps product looks as good as possible.  And second, how much of the additional footage is intended for There and Back Again, and how much will be for The Desolation of Smaug? On the one hand, Jackson and co. have said that they already have a rough cut of “Desolation.”  On the other hand it would seem likely that, in order to allow it to stand on its own, film 2 would require some newly envisioned scenes/shots that weren’t captured during the initial shoot.  So I’d very much like to know the breakdown in terms of the amount of required additional footage for parts 2 and 3.

The Hobbit: An Unexpected Journey has crossed $1 billion worldwide

The_Hobbit-_An_Unexpected_Journey_74Box Office Mojo is listing The Hobbit: An Unexpected Journey as having passed the $1 billion mark worldwide, having earned $301 million in the United States and an estimated $700 million overseas.  It was The Hobbit’s success in China (grossing $37.3 million in 10 days) that pushed it over the top.

I predict that The Desolation of Smaug will beat An Unexpected Journey’s final number by at least a hundred million.  AUJ hit the right notes of whimsy, drama and LOTR nostalgia more often than not, and the upcoming blu-ray/dvd release will further grow the audience for the sequel. The second film’s gross will also be bolstered by an increased spectacle factor thanks to the showcasing of WETA’s Smaug, who will surely take his place alongside Gollum, King Kong, and the Na’vi as a groundbreaking achievement in character creation / visual effects.

The Hobbit: There and Back Again moves to December 17, 2014

HobbitThereandBackAgainJust as I suspected, The Hobbit: There and Back Again has changed its release date to December 17, 2014, thus falling in line with every other LOTR and Hobbit movie.

The original July 18, 2014 release date (the same day that Bryan Singer’s X-Men: Days of Future Past is currently scheduled) never made sense financially, in relation to WETA’s VFX schedule, or in terms of tradition. And two huge blockbusters were never going to go head-to-head like that. As an added benefit this date change frees up plenty of high frame rate screens for Days of Future Past if Bryan Singer follows through on all the hints and indeed makes it at 48 or 60 fps.

Moving to December is simply the smart thing to do: December blockbusters almost invariably have miniscule competition for months after they debut, thereby allowing for stratospheric grosses (see: Avatar, Titanic, Return of the King).  Late summer is a time at which audiences often start becoming fatigued of all the visual effects and spectacle, especially in terms of epic sci-fi, action, superhero and fantasy, and the grosses rarely stretch much higher than a billion even for the most highly anticipated event pictures.  By December, however, and after an August-November gap in epic escapism, audiences are ravenous for movies like The Hobbit.

I’m glad that Peter Jackson, MGM and Warner Bros. will reveal the final epic installment of the trilogy where it was always meant to be: December.  It just wouldn’t have felt right at any other time.

Weta Digital’s Joe Letteri talks HFR 3D and Smaug

hobbit-desolation-smaugStudioDaily.com has an interview with WETA Digital head Joe Letteri where he explains how making The Hobbit in HFR 3D affected WETA’s VFX process:

Studio Daily: What was the impact of 48 fps on post-production?

Joe Letteri: In a way, it was as simple as twice as many frames, so we had to do more work. It did allow us more creativity with animation. When you have 48 frames for every second, you can handle quick changes of motion better. You can see that in Gollum. At 48, you can really define those micro expressions. At 24 fps, the expressions are softer. We capture at 60 frames per second, so we could use more of the motion-capture data.

That WETA is already using 60 fps capture adds to the likelihood that future blockbusters they work on will be made at 60 fps.  I expect announcements of more high frame rate movies soon.  If I were to bet, I’d guess that the next announced HFR movie (beyond what has already been 100% confirmed) will be X-Men: Days of Future Past.  Bryan Singer has been making a string of exciting casting and plot related announcements on his Twitter, and he previously said he had “frame rate envy” after seeing The Hobbit in HFR. So I definitely expect to see this mutant epic in HFR 3D.

Letteri mentions realism as representing the future of visual effects:

Studio Daily: Leaving the business trends aside, what trends do you see technically and artistically in visual effects?

Joe Letteri: Generally, I see more of this trend toward realism. In a way, that’s what we’ve always done. But now, there’s more acknowledging that it is what we do. There’s more of a focus on understanding and trying to apply realism. Even though it’s more complex, it gives you the ability to standardize around a known quantity. There is less guesswork when you measure the real world.

What are you excited about now?

Smaug. He’s our next big character. You just got a few glimpses of him in the first film. I love the Riddles in the Dark, and I love Smaug. Seeing what we can do with Smaug is the next thing.

As I’ve been saying for a while now, I can’t wait to see Smaug.  His reveal at the end of An Unexpected Journey was perfect: from the thrush’s leisurely flight to the The Lonely Mountain, to it knocking the seed on the wall, then the camera taking us into the huge treasure chambers where we hear the amplified echoes of the thrush’s activity as we track over the hills of gold and treasure, leading into the final push-in on the dragon’s eye as we discover that Smaug had been sleeping under the gold coins all this time. I got chills.

Letteri’s love for Smaug and his excitement regarding Smaug as WETA’s “next big character” is very encouraging, as is the implicit promise of new techniques being used to bring Smaug and his environment to life.  We’ve never had a great talking dragon in the movies, not to mention a dragon whose belly is encrusted in dazzling golden coins and gems. Can’t wait to see how WETA plays with the lighting effects.

Even if An Unexpected Journey doesn’t win the best Visual Effects award tonight, I’d bet Smaug will win it for them in 2014.

Check out the StudioDaily.com interview for a lot more fascinating VFX-related discussion from Letteri.

Live first look at Desolation of Smaug on March 24 for ‘Hobbit’ disc buyers

HOBBIT-blu-smallWarner Bros. has announced that Peter Jackson will offer a live first look at The Hobbit: The Desolation of Smaug at 3:00 PM Eastern/Noon Pacific on Sunday, March 24. Content will be streamed live and an edited version will be archived on the Trilogy’s official website. Access to the live event will be limited to holders of an UltraViolet code available by purchasing either one the Blu-ray combo packs or the special edition DVD of The Hobbit: An Unexpected Journey.  These will become available on March 19.

The press release also confirms an ”Extended Edition in time for the holidays.”

I’m guessing this live event means we probably won’t see any new video blogs (at least not focusing on The Desolation of Smaug) until after March 24.  I’m hopeful we’ll get some news before then, however, especially in regards to the additional shooting that will take place this this spring / summer.

Luke Letellier, creator of the unofficial 48 fps ‘Hobbit’ trailer, talks HFR

Warping

A piece of Luke Letellier’s HFR conversion process: “A SplineWarp node at work. Pink dots represent a point’s position on the first master frame, blue dots represent where those points moved to on the second master frame.”

As the creator of the first 48 fps interpolated version of the trailer for The Hobbit: An Unexpected JourneyLuke Letellier is responsible for many hundreds of thousands of people’s first glimpse of HFR content.  Leading up to the release of The Hobbit Luke’s video made the rounds all over the internet as people wondered what 48 fps would look like.

Luke’s technique (which utilizes Nuke, Kronos, After Effects and custom Python code) allows for a great deal of control over the creation and insertion of new frames. Check out this article on Luke’s website for a very detailed run down of how it was accomplished, and the strengths and weaknesses of the technique.

I asked Luke about the reaction to his video:

In regards to my own conversion – the response was quite mild for a while. When I initially uploaded it in May, I sent it off to quite a few places – thinking that people would be intrigued and that it might even do the rounds on all the big film blogs, but no responses were received and my forum posts never got a reply. I think people just assumed it was a hoax of some sort, and I wondered if I had completely misjudged my work from the beginning.

And then, about a week later, I received my very first comment on it – an email from Mike Seymour (co-founder of fxguide) wanting to do an interview. Considering that Mike has had correspondence with just about every big name in the VFX world, this meant quite a bit, and assured me that I wasn’t completely crazy in taking this project on.

The article they ran generated a bit of discussion, but it seems to have stayed within the circle of vfx workers who frequent their site.

Everything remained quiet until mid-November, when it began to travel around Spain and Eastern Europe. It was quite interesting, as I had never expected to see Polish and Slovenian film enthusiasts discussing my work.

It finally went mainstream in December, generating at least 120K hits in about a three week span – quite a few copies were circulating on other websites such as yours, so it wouldn’t surprise if the actual number was much more.

I got quite the range of reactions, as is expected – some loved it, some hated it, many didn’t care. But overall, it was a very rewarding experience, and it makes me all the more eager to see the real thing in 2D… if that should ever exist.

I think the basic principles found in a few of the techniques I presented may have some use in the industry – mainly because it’s a manual process with a large amount of artist control. The VFX industry is one that absolute adores manual control – they don’t drive automatics. So if they’re going to post-convert a movie into a different frame-rate, they’ll use all the manual controls they can get their hands on in order to do it properly.

I also asked for his thoughts on the public and critical response to The Hobbit’s 48 fps 3D, and where he thinks HFR technology might/should go from here:

A disclaimer to start off – I was unfortunately unable to see the Hobbit in 48fps. My brain can’t process stereoscopic images (3D movies) correctly, and HFR was only presented in stereoscopic – so I had to settle for 2D 24fps. (I’m hoping they release a 2D 48fps version with the Extended Edition, otherwise I don’t know how I’m going to view it.)

However, this hasn’t stopped me from reading every blog article I can find on the topic.

All of the negative feedback I’ve seen can be grouped into two categories: (1) issues of technology and film technique and (2) issues of aesthetics. These are very different issues and need to be addressed separately – unfortunately, they rarely are.

The first category – issues of film craft and technology – (“the sets looked fake”, “the VFX looked poor and were easy to spot”, “the camera shake was very noticeable”) – are all issues that can be easily remedied with time and experience.

When sound films first arrived on scene, problems abounded. Microphones were of such poor quality that the actors had to stay standing in very specific places on set just to be heard at all, resulting in very wooden performances. The cameras were making so much noise that they had to be encased in cumbersome soundproof containers to prevent being heard by the microphones, which drastically reduced any kind of camera movement.

The sound was recorded and played back on a separate system from the picture, resulting in the two being unsynchronized. Even when they were in synch, the sound systems weren’t powerful enough to deliver the audio at a desirable volume or in a comforting tone.

In addition, a large amount of the famous silent film stars had atrocious voices, so they were now out of a job. Story and dialogue increased in importance, so time and money now had to be spent in developing scripts at the beginning of production and editing audio at the end.

All of these issues resulted in skeptical critics who considered the whole thing a gimmick. But eventually, technology developed to create better microphones and better sound quality, and the artists refined their craft to work around these new production needs.

And so it will most likely be with HFR. Audiences will adapt, technology will develop, and artists will refine.

Peter Jackson and his crew have already been doing this to some degree – they discovered in pre-production that the RED Epics were producing images that were losing more color then they liked, so they compensated by greatly over-saturating both the sets and the make-up (this was discussed in one of the Hobbit’s video blogs).

In other words: a problem with the new technology was discovered, and standard techniques were altered in order to compensate.

However, once all of these technical issues are remedied, there’s still the aesthetics to deal with. Put plainly, HFR is something that’s completely different from the traditional look and feel that we’ve fallen in love with over the last 70 years.

But again, we need to remember that HFR is still in its infancy, and how it looks ascetically right now probably isn’t how it will look forever.

Douglas Trumbull has been developing what I believe to be the future: Variable Frame Rate technology – a series of digital tools that will allow filmmakers to integrate multiple frame rates within the same film – and even the same shot.

For example, when Gandalf and Galadriel talk at Rivendell, many people felt that the sharpness and clarity of the HFR water distracted from the conversation. With VFR technology, the filmmakers could have the water play back at 24 fps while the human characters play back at 48 fps. In other conversation scenes the reverse effect may be needed, resulting in a human conversation played at 24 fps and the background elements played at 48fps.

While this may seem incredibly far-fetched and distracting, a similar effect already occurs with lens focus in virtually every film and television show: two characters having a conversation are in sharp focus while the background elements are completely blurred out.

Integrating this technology into a standard visual effects pipeline is quite simple once the code has been written, so it won’t result in a dramatic increase in work time.

Thanks to Luke for the above, and for producing that excellent 48 fps Hobbit trailer in the first place!

Luke Letellier is a computer graphics artist who lives and works in the woods of Maine.