High frame rate videos

The following high frame rate example video clips should give you a basic idea of the crisp and fluid imagery, lack of motion blur and judder, and the sense of removing the glass from the window and seeing reality that HFR tech provides.

NEW: 60 FPS version of Trailer #2 for The Hobbit: The Desolation of Smaug:

• Desolation of Smaug trailer #2 at 60 fps

Thanks to Nic727 for creating this and to Joel May for providing fast hosting.

1) Check out this excellent HFR (48 fps) interpolation of the Desolation of Smaug teaser, created by Michael Sanders:

Hey, I did an interpolation of the trailer for the Desolation of Smaug.  Faster actions scenes proved somewhat problematic, but overall it turned out pretty interesting.  I may improve on it later.  The true frame rate is 48fps, but the actual video file is rendered in 60fps, since many players (including VLC) can have trouble with 48.

Here’s the video:


And here’s a sample video (credit to Luke Letellier) of what the first trailer for The Hobbit: An Unexpected Journey would look like at 48 fps. Visit the fxphd blog for an in-depth look at the creation of this trailer. Download link:


Below are higher quality download links of the above HFR Hobbit: An Unexpected Journey trailer video. These videos were also created by Luke Letellier (visit his site here for details on how he created them), and are available in various qualities:

High Quality

Medium Quality

Low Quality

update: Luke advises those interested in the techniques (“it is completely interpolated using a computer program”) behind the creation of these high frame rate videos to visit his blog, where he gives “a very detailed run down of how it was accomplished, and the strengths and weaknesses of that technique. It’s definitely not a “push button” technique.”

Of course the theatrical 48 fps presentation will look different than the above, and unlike anything most non-film-industry people have seen. Any 48 fps footage, even if it is shot with a 48 fps capable camera and not interpolated as the above videos were, will not look the same on a computer monitor as it would in the theater. The reason is that computer monitors refresh at 60 or 120 hz, necessitating an approximation of a 48 frame per second rate. Nevertheless, Luke’s videos are a respectable approximation of what The Hobbit might look like at 48 fps 2D.

2) From an excellent article on the advantages of HFR on RED’s site come these 3 comparison example videos at both 24 fps and 60 fps. Check them out at RED’s site in the context of the article, download the zip files here (panning shot comparison), and here (2 action scenes comparison). Alternatively, you can download them individually below:

panning shot at 24 fps: http://red.cachefly.net/learn/panning-24fps-180.mp4

panning shot at 60 fps: http://red.cachefly.net/learn/panning-60fps-180.mp4

action shot#1 at 24 fps: http://red.cachefly.net/learn/action-24fps.mp4

action shot#1 at 60 fps: http://red.cachefly.net/learn/action-60fps.mp4

action shot#2 at 24 fps: http://red.cachefly.net/learn/action2-24fps.mp4

action shot#2 at 60 fps: http://red.cachefly.net/learn/action2-60fps.mp4

3) A video from Christie Digital describing the advantages of HFR cinema:  The video includes a comparison between 24 and 60 fps:

4) 24 fps and 48 fps video footage comparison (from thread on dvxuser.com) -shot with a RED camera, these samples are large files, but if you have the computer power and necessary software to run them they provide good comparisons.

file 1: (rocks at 24 fps and 48 fps): Download here

file 2: (basketball at 24 fps and 48 fps): https://rapidshare.com/#!download|94…278C55F28F|0|0

5) This video, showing a crowd running in 25 fps vs 50 fps (try VLC player if you have trouble playing this video):


6) Some sample clips at 50 fps (scroll to bottom) - these are various reincodes of footage original aired at 50 fps.  Start at the Britney Spears video (brit.avi), and continue down to nena.avi, which is a performance video of her singing her famous song “99 red balloons/luftballoons.” Notice how smooth everything looks compared to videos you might watch on Youtube.

Direct links:







7) A cool animated app that lets you set the the frame rates of the objects and moving background:


8) Stop motion 24 fps vs 48 fps sample movie download:


9) Guitarist Joe Satriani filmed at 48 fps.

direct download: ‎wemusic.veenue.com/libraries/lib_170/media/h_guitarelectric_0.mp4

10) Polish production company FlyFilm has created a great demonstration video showcasing variable frame rates.  The frame rate in the below video is 50 fps during fast action, and is 25 fps (still playing the 50 fps file, but dropping every other frame) when the onscreen movement slows down.

The below archive contains left and right eye video feeds, and can be viewed in stereoscopic 3D with Stereoscopic Player.

Download it from Sendpace here.

11) Thanks to Ilya Vaisman for alerting me to the following Russian forum which has sample clips of Avatar at 48 and 60 fps along with the Inception trailer at 48 fps. Of course these clips are interpolated and not native HFR. Check out this Avatar-forums.com thread for an additional HFR Avatar clip as well as links to documentation on how to produce your own interpolated HFR videos.

update: these videos were created using Klaus Burton’s InterFrame software.  You can read my interview with Klaus here.

(right click to download):

Avatar sample at 48 fps:


Avatar sample at 60 fps:


Inception trailer at 48 fps:


Inception trailer at 60 fps:


Although Avatar looks spectacular in these HFR clips, the sequels (even moreso than The Hobbit) will be the true flagship demonstration of the potential of HFR 3D.  Keep in mind that these interpolated clips, although they do reduce strobing and judder due to the increased number of fames, still contain motion blur.  Only native HFR shot with an adequately short shutter angle can eliminate motion blur.

12) Thanks to Matt Stuertz for giving me the heads up on his new 48 fps short film “Peanut Butter Massacre.”

From Matt:

After seeing The Hobbit (and loving the HFR) I decided to film this, since there is very little (if any) 48fps footage online aside from random test footage.

The video was shot on RED Scarlet in 3K at 48fps.

You can download both a 720p and 1080p 48fps HFR version of the movie on his Facebook page.

Here are the direct links:

Peanut Butter Massacre 48 fps 720p

Peanut Butter Massacre 48 fps 1080p

You can also check it out on Youtube (in 30 fps) here.

If anyone one else reading this has made a short in HFR (48 fps or above), send me an email at mstat1@gmail.com – I’d be happy to feature it.

13) Thanks to Rashad for posting these two 60 fps (interpolated) videos in the comments:

Here’s the music video for Christina Aguilera’s Your Body. Converted to HFR 60FPS via Interframe.


Supernatural in 60FPS HFR clip


14) Here’s a sample of 60 fps footage taken with the upcoming LG G2 smartphone (via optimusforums.com, thanks to عمر محمد):

• 60fps_LG_G2_sample_optimusforums.mp4

Preorders for the LG G2 will start on October 11, and the phone will release in time for the Holidays.  You can read more about the LG G2 and other 60 FPS smartphones here.

15) Here are some 60 fps videos from The Spirit (thanks to Rashad):

The Spirit 60fps HFR trailer
The Spirit 60fps HFR movie clip

(16) Here’s another 1080p 60fps sample clip from the LG G2, from Gsmarena’s review.



Note: these examples only serve to give a basic idea of what frame rates beyond the commonly known 30p/60i (what you watch on TV) and the 24 fps of standard cinematic projection look like.  Since most computer monitors don’t refresh at a multiple of 48, the 48 fps files on this page will likely not be played back at an exact 48 distinct frames per second.  To get the real thing, you’ll need a digital projector capable of 48 fps output.

  • Double Farley

    Nice summary, thanks for taking the time to create this page. Just a note about the 48fps Hobbit clip, it’s actually a 59.94fps (or 60fps drop frame) QT (H.264) clip at 272p – so yes, it is definitely an HFR clip, but I really wonder about it’s origins. Still, apart from some compression artefacts at one point, it does show the advantages of non-24fps shots particularly during the high speed action fight scenes.
    Whenever I can, I shoot in 60fps and I’ve just started looking for some online hosting such as VIMEO which will support this without having to downgrade to 30fps. No luck so far but I suspect this will changed as HFR rapidly becomes the new buzz word replacing HD and the like!

    • Michael Stat

      Thanks for the details regarding the Hobbit clip. How were you able to determine its true frame rate? When I do a “get info” (I’m using a Mac) it reveals the dimensions, codec, and total bit rate, but not the fps. I also wonder where it came from…perhaps it was created by running the released trailer through an interpolation algorithm?

      I also hope that Youtube will upgrade to allow HFR. In the meantime Vimeo is good. I’ve found quite a few videos there that appear to be HFR, but sometimes it’s quite hard to tell.

      Here’s to HFR making a big splash in the months ahead! I think people will really be blown away by The Hobbit in 48 fps 3D.

      • http://twitter.com/LukeLetellier Luke Letellier

        Hey Michael,

        This is Luke – I was the one who did the post-conversion of the Hobbit trailer. The first clip you link to (that’s playable in the browser) is a version of mine that the fxphd crew created when they ran an article on my work way back in June (http://www.fxphd.com/blog/what-might-the-hobbit-look-like-at-48-fps/).

        As for how I did it: yes, it is completely interpolated using a computer program. If you read my blog article that you linked to at the top, I give a very detailed run down of how it was accomplished, and the strengths and weaknesses of that technique. It’s definitely not a “push button” technique.

        If you have any other questions, send me a note through my blog. I’d love to answer them.


        • Michael Stat

          Hi Luke,

          Just saw your response; and I updated the listing to make it clear that all the Hobbit trailers linked above are products of your work.

          Thanks for letting us know the the methods behind these HFR Hobbit trailer videos…You’ve done a great job with them, and I find the process fascinating. I’d definitely like to talk to you further sometime in the next week or two about your work on the trailer, your thoughts on HFR in general, and more. My email is mstat1@gmail.com


          • Double Farley

            Hi Michael, Sorry for the delay in replying! If you use the movie inspector window from Quicktime then you’ll see the fps.
            Really liked your review and all the additional material you’ve added to this page regarding the Hobbit. I totally agree that it’s a game changer of cinema history and I am glad you liked it. Keep up the good work on this page, I’ll let you know once I can get some 60fps films up on Vimeo or elsewhere.
            Cheers, Kev

        • kallikanzarid

          I tried playing with motion blur in VLC, and to my surprise it doesn’t fix the issues the way it does e.g. in Kamen Rider Ryuki which was shot in high frame rate. Why is that, in your opinion?

    • kontis

      It’s easy to notice that this clip was artificially converted (using interpolation) from 24 fps source in similar way to 100+ hz TVs (“motion plus” feature gimmick – I personally suggest to always shut it off).
      This kind of guessing (about missing frames) done by computer is in my opinion a bad alternation of director’s vision and it doesn’t even offer a natural motion.

      • http://twitter.com/LukeLetellier Luke Letellier

        Hey Kontis,

        Yes, it is interpolated – if you check out my full blog article linked to at the top, you can read about the different techniques I used, and the strengths and weaknesses of it.

        And yes, it is definitely not a true representation of what we’ll see in the theaters in just a couple weeks.

        “Now we see but a poor reflection as in a mirror; then we shall see face to face.”

      • http://www.nickgilbert.com Nick Gilbert

        It’s fine to “shut it off” if you have a plasma or old CRT but if you have an LCD, watching panning with no smoothing looks *horrendous*. Bring on everything shot at 60FPS I say…

        • Ian Santopietro

          I think he’s talking about the live computer-interpolation, which is pretty bad. But if the source material is in HFR, then keep it!

  • John Brune

    Advantages. This word is used a lot. It’s an advantage because they’re marketing a product that a lot of people are going to hate–me being one of them. I’ll begrudgingly go to see The Hobbit in this format but it looks like video. Why not just shoot it in 60 fps and be done with it? One of the best things about going to the movies is getting away from television. Now that they bombard us with commercials before the feature starts now the feature itself will look as bad as all the football games on TV–especially if you have your 120 mhz or 240 mhz “smooth motion” engaged on your display. Gag!

    • Overwhelmingryan

      The large majority of theaters are showing The Hobbit in 24 fps.

    • http://www.nickgilbert.com Nick Gilbert

      I think you meant 240Hz not 240MHz :) 240 million frames per second would seem excessive ;)

    • Moribund Cadaver

      What looks like television and what looks like “movies” is entirely arbitrary. It’s a meaningless distinction born of 24fps being randomly chosen as a standard on which to shoot film. The notion that one looks good and the other bad, in this comment at least, seems based on personal bias and scorn for things like commercials, which are associated with television.

      The very notion of what looks “cinematic” is itself arbitrary. By the same token, as time moves forward and more people become familiar with displays of fast motion that run higher than 24 and 30fps (such as computer games, which increasingly run at high frame rates), many people are dissatisfied with jerky, strobing motion in 24fps films during pans and fast moving sequences. It’s all relative.

  • ABasketOfPups

    “Action Shot 2″ both 24 and 60 fps, are actually linked to action shot 1 at 60fps

    • Michael Stat

      Fixed it. Thanks.

      • John

        You fixed the link name, but not the actual target url. I had to add the “2″ in my address bar to see the second series of clips.

        • Michael Stat

          Thanks, it should lead to the correct video now. I swore I had it right last time!

  • NAG3LT

    May be one of few things what 144Hz monitor is good for. Will compare watching 48FPS at 120Hz and 144Hz.

  • Kludy

    I think some Carmike theatres are playing it in HFR 3D. Does anyone else know for sure?

  • MrSpoiler15

    How can anyone not like more frames per second? It’s so smooth! Games have been doing it for years and it’s time for movie to catch up.

    • http://twitter.com/Caekzor Edward J. Sparkles

      Movies don’t need to “catch up”.

      With video games you are in control of the “camera” and movement. You
      *want* the higher fps for better response times.

      The picture quality in The Hobbit HFR 3D is *very* crisp and clear (there’s no strobing, flicker, or motion blur) but the motion looks sped up, exaggerated, and very comical. Especially during fast scenes. You could fit the Benny Hill music perfectly to the “sled chase” in The Hobbit.

      It looks very artificial and feels cheap. Most of the time I was reminded of BBC TV or those flashback scenes in History Channel TV shows. Not a high budget, Epic Fantasy film. It lost the cinematic look and feel.

      Peter Jackson wants to call it “more immersive”, but for me it was the complete opposite and the illusion of Middle Earth was ruined.

      • Michael Stat

        I didn’t notice any “sped up” looking scenes. It’s strange that some people do indeed complain about this. Maybe by “sped up” you mean that you’re noticing small movements that would have been blurred out or smoothed in standard 24 fps? For instance, someone moving their arm might look like one solid motion in 24 fps, but tiny lateral movements, shakes, etc would become apparent in 48fps.

        • kkdfjvd

          And thats a bad thing because now it becomes apparent that the fake smile the actor was doing is as fake as it really is. At 24 fps your brain just connects the dots for you to make it look real but now it got enough information to realise its fake.

  • xarophti

    A thousand pardons and I grovel in the dust for my dispute of your list. From all I had read, I was given to understand that only IMAX was running 48fps. I am now seeing listings for D3D 3D HFR.

  • http://www.facebook.com/profile.php?id=1340020127 Rubin Safaya

    Motion blur is WHAT makes a film look artistic, and not the six o’clock news…. This fellow from Christie is smoking something if he really believes this is a better experience. But, as Upton Sinclair once said, “It is impossible to get a man to understand something when his salary depends on his not understanding it.”

  • Herminator

    48 FPS? Ridiculous, at a time when most people have HDTVs and projectors that can project perfectly at 1080p at 60 FPS. My projector does 60FPS and 120FPS, and now I’m supposed to buy a new one for 48FPS? Stupid stuff. When I buy that the industry will start shooting at 53.41 FPS to ensure that EVERYONE needs to buy new equipment again.

    • Satin

      You’re a retard. You go buy a new projector, see if you can find a 48FPS one. xD

  • Matt Montag

    Awesome collection of stuff. Thanks.

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